Sarveshvar VijayBabu
Professional projects
All games that were done with a team for a specific event or reason.
01
Zombie Lockdown - Published
It is a Story driven FPS game, where you are playing as Jack Sullivan, a military personnel who crosses numerous hurdles to safely reach his family and protect them from the mutation. While you travel, you face various types of zombies and mutated bosses and collect resources to reach them fast.
My contribution: I was trusted with the work of designing the Meta (Currency / Economy), Difficulty, Weapon Power balance, Levels and region. I also collaborated with the Art team to guide them on the needs and requirements on the props for the environment. I made the Cutscenes in the game using the Timeline feature in Unity.
We were a team of 5 members (2 Developers, 2 Artists and 1 QA)
02
CogWheeler
Cogwheeler is an android-based gaming application designed and developed by the students of Gaming Technology, Department of Data Science and Business Systems in collaboration with the Department of Occupational Therapy.
The project implements the concepts of gaming technology in the field of medical science for a gamified approach to therapy (Parkinson's Disease). The core objective of the project is to make the process of occupational therapy more intuitive and friendly towards patients.
03
Play Hab
Play Hab is an sindows-based gaming application designed and developed by the students of Gaming Technology, Department of Data Science and Business Systems in collaboration with the Department of Occupational Therapy.
The project implements the concepts of gaming technology in the field of medical science for a gamified approach to therapy (Stroke). The core objective of the project is to make the process of occupational therapy more intuitive and friendly towards patients.


